About:

As a bio-inspired designer and interdisciplinary researcher, Shontelle Xintong Cai is currently based in Toronto and London. Her works explore the intersections of design, art, science and technology. She experiments with information visualization, experience system and multimodal interaction with audiovisual communication technologies, programmable materials, ‘moist media’ and life science data. Her art and design practices are influenced by her academic background related to visual communication, digital media studies and plant physiology. She considers Design as Discussion: a design protocol centring around the non-human and ecological approach by sensory narratives and fictional objects. She critically and parametrically engages in designing the innovative dialogues between complex scientific knowledge and cross-sensory experience. To practice the design methodologies and transmedia storytelling via scientific systems and computation, she opens the discussions about the inherent values of more-than-human participatory research, technoscientific interventions, synthetic bio-design, political ecology and objecthood to the potential audience. She has shared her creative practices and design paradigm through several workshops, symposiums and exhibitions in China, Canada, Franc and the United Kingdom.

Education:

OCAD University-BDes Graphic Design, With Completion of a Minor in Digital & Media Studies (2016-2020)

Royal College of Art- MA Information Experience Design, with distinction of degree dissertation (2020-2022)


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Index 


|| 2022 

Machine Learning in Visualization and Sonification; Morphology; Biotextile

  1. Augmenting Morphology: The Artificialis Historia- Bio-visualization, Machine Learning and Museum Narratives
  2. Augmenting Morphology: A Sonic Cabinet of Curiosity (Ircam Forum, Paris)
  3. Augmenting Hybrid Specimen: Bacterial Communication 
  4. Affinitive Cellulose: Bacterial Cellulose in Fashion (Textile Circulatory Centre, RCA)
  5. Imaginary Landscape/ Touch The Biofilm (Lewes Music Group)


|| 2021

Techno-ecology; Epistolary Narrative; Bio-Data


  1. Deep Ecology and The Sublime- Online Workshop
  2. A Digital Utopia For The Institution- Spaculative Curation Plan
  3. The Tail Market- Synthetic Anatomy
  4. Countermeasure- Forum Recorder
  5. You Are Sensual in Vitro: A Visual Letter of Microfluidic Brain-on-a-chip
  6. Reciprocal Symphony
  7. Sound Commission at Stella Papaioannou’s Project “The Sound Between Us” 
  8. The Artificial C3 Plant Project


|| 2020

Posthuman Ecologies; Bio-hacking; Biological System

  1. Launch A Dream- Data sonification of a
    Stratospheric Balloon Flight, Instrument Hacking, Autopoiesis
    (Ircam Forum, Paris)
  2. Dear Queen St - Locative Ambient Soundscape
  3. Posthuman Fungi Spirituality
  4. White Noise- Conceptual Visual Design For Monthly Sound Event 


|| 2019


Posthuman Ecologies; Bio-hacking; Design Fiction

  1. Posthuman Who-Posthuman Embodiment Research
  2. Correlate You- Interactive Experience Model Design With Quantum Physics, Mind-uploading Room
  3. “Botani”- Plant Science in Education 
  4. An Orgy of Voyeurs- Novelty Seeking Mechanism
  5. Comate- Mental Health Tracking 
  6. Synthetic Dreaming - Design For Debate
  7. AI Celebrity- Design Fictions, Installation



A Digtal Utopia For The Institution





Royal College of Art- AcrossRCA | Speculative Project Plans | Questioning Online Curating / 2021

A collaborative project by Fergus Wiltshire and Shontelle Xintong Cai,
Curation Mentor: Hang Li


We invite participants to enter our fantastical world in which we know no limits. A Digital Utopia for the Institution explores the idea of an immersive space online by fusing our understanding of the physical world with the endless possibilities of the digital. In this utopian fantasy in relation to Tate’s Turbine Hall, we see digital art freely controlling the space and interacting with works from the physical in an exciting mix of game play reality and virtual exhibition display. The exhibition furthermore, immerses the viewer in a sensorial experience in which we encourage them to set free their inhibitions and enter a world of possibility.

-  Perceptual Experience and Sensory Memnory: Skin, Smell, Vision, Hearing, Haptic, Kinesthesia
-  Walking-orientated practices in digital architecture
-  Material and immaterial geographies of the curation space
-  Mixed Reality
-  Edutainment
-  Accessibility

Research Document Sample







Mark