About:

As a bio-inspired designer and interdisciplinary researcher, Shontelle Xintong Cai is currently based in Toronto and London. Her works explore the intersections of design, art, science and technology. She experiments with information visualization, experience system and multimodal interaction with audiovisual communication technologies, programmable materials, ‘moist media’ and life science data. Her art and design practices are influenced by her academic background related to visual communication, digital media studies and plant physiology. She considers Design as Discussion: a design protocol centring around the non-human and ecological approach by sensory narratives and fictional objects. She critically and parametrically engages in designing the innovative dialogues between complex scientific knowledge and cross-sensory experience. To practice the design methodologies and transmedia storytelling via scientific systems and computation, she opens the discussions about the inherent values of more-than-human participatory research, technoscientific interventions, synthetic bio-design, political ecology and objecthood to the potential audience. She has shared her creative practices and design paradigm through several workshops, symposiums and exhibitions in China, Canada, Franc and the United Kingdom.

Education:

OCAD University-BDes Graphic Design, With Completion of a Minor in Digital & Media Studies (2016-2020)

Royal College of Art- MA Information Experience Design, with distinction of degree dissertation (2020-2022)


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Index 


|| 2022 

Machine Learning in Visualization and Sonification; Morphology; Biotextile

  1. Augmenting Morphology: The Artificialis Historia- Bio-visualization, Machine Learning and Museum Narratives
  2. Augmenting Morphology: A Sonic Cabinet of Curiosity (Ircam Forum, Paris)
  3. Augmenting Hybrid Specimen: Bacterial Communication 
  4. Affinitive Cellulose: Bacterial Cellulose in Fashion (Textile Circulatory Centre, RCA)
  5. Imaginary Landscape/ Touch The Biofilm (Lewes Music Group)


|| 2021

Techno-ecology; Epistolary Narrative; Bio-Data


  1. Deep Ecology and The Sublime- Online Workshop
  2. A Digital Utopia For The Institution- Spaculative Curation Plan
  3. The Tail Market- Synthetic Anatomy
  4. Countermeasure- Forum Recorder
  5. You Are Sensual in Vitro: A Visual Letter of Microfluidic Brain-on-a-chip
  6. Reciprocal Symphony
  7. Sound Commission at Stella Papaioannou’s Project “The Sound Between Us” 
  8. The Artificial C3 Plant Project


|| 2020

Posthuman Ecologies; Bio-hacking; Biological System

  1. Launch A Dream- Data sonification of a
    Stratospheric Balloon Flight, Instrument Hacking, Autopoiesis
    (Ircam Forum, Paris)
  2. Dear Queen St - Locative Ambient Soundscape
  3. Posthuman Fungi Spirituality
  4. White Noise- Conceptual Visual Design For Monthly Sound Event 


|| 2019


Posthuman Ecologies; Bio-hacking; Design Fiction

  1. Posthuman Who-Posthuman Embodiment Research
  2. Correlate You- Interactive Experience Model Design With Quantum Physics, Mind-uploading Room
  3. “Botani”- Plant Science in Education 
  4. An Orgy of Voyeurs- Novelty Seeking Mechanism
  5. Comate- Mental Health Tracking 
  6. Synthetic Dreaming - Design For Debate
  7. AI Celebrity- Design Fictions, Installation



Comate





Mental Health Tracking | Assistant | Pill Taking in Public / 2019


According to World Health Organization, there are more than 322 million people of all ages
suffer from depression in global. As one of the common mental disorder, depression brings additional challenges to people’s daily life. Undoubtfully, mental health issues needs self-regulation and psychiatric consultation. However, the importance of anti-depressant is highly minimized both in patients and general public. Mental health is pravite, thus depression patient have difficulty to let others know their tough situations.

This project intends to help depression patients to release stress and shame when taking
anti-depressants not only in private but in public realm. The design of editable pill box for
anti-depressants and app for assisting the medicine experience and mental health treatment are considered. The target users are mainly but not limited to 15-30 age groups in global.















Mark